Fixed bug that made items orange even when unaffordable
Bonus click % of OpS now reflects bonus OpS as well
Changed save time to every 60 seconds (from 30)
Clarifications in save/load messages
Progress on Galactic Shop... but it's not ready yet
Orange cycle time can no longer go under 3 seconds
Fixed bug where you could only rebirth once
Rebirths and Galactic Credits now show in stats page
Shameless plug buttons on the side
Changed save system to be even more efficient!
Highly requested: shelf upgrade indicators
Re-implemented orange producer cost system and changed formula
Fixed bug where orange producer costs were broken after rebirths
4000 plays! Yay!
Fixed bug where rebirthing didn't reset costs
Upgrade counter now shows negative values
Added three new orange makers: Sun God, Black Hole, Endgame Fantasy
Added a new orange juice upgrade: Earth
Bonuses hopefully fixed? Maybe?
Shelf is now automatically sorted
Clicking Save changes button to Back to return to Shelf/Stats easily
Progress bar should animate smoother when Juice Faster! is clicked
Minor visual changes
Added prestige system! Called Rebirth, it is automatically triggered when you reach 3 trillion total oranges and 3 trillion total orange juice. Rebirthing clears out most of your stats but gives useful bonuses for the next round.
Fixed a bug where bonuses would disappear too quickly
Fixed a bug where failing an upgrade could still show (+1)
Other minor bugfixes, cleanup
Added 3 new Orange makers: Orange Mystery, Pandora's Box, and One True Orange
Balanced OJ upgrade costs and production values
OJ upgrades now show how much OJ they give per cycle
Added a 5% of OpS scaling for clicks on the big orange
Reduced the rate of receiving bonuses passively
Fixed a bug that made bonuses work improperly
Changed penalty for failure on upgrades to halving OpS instead of destroying the item
Fixed bug where selling orange makers would reset the price
Purchasing an Orange maker now automatically puts it in focus
Oranges and Orange Juice owned changed to icons instead of words
Lag on progress bar reduced
Cost formula redone, no longer compound-exponential
Reduced save size - more optimization coming soon
Juiced Up has been played over 2350 times! Thank you!
Items now show number of successful upgrades
Reduced "destroy on failure" chance to 12.5% from 25%
Bonuses will be now be given randomly while idling
Added "-1 s" animation for clicking Juice Faster!
Hopefully fixed negative bonuses
Added Dogecoin and Bitcoin tips :]
Thanks for playing over 600 times already!
All artwork highly subject to change
Your unique identifier:
All saved games are backed up to a server. To load your game from anywhere you'll need to know your unique ID.
The game is saved every 60 seconds.
Next save in seconds
Reset your game to default values.
You have earned enough total oranges and orange juice to draw the attention of important intergalactic dignitaries.
They wish to take your oranges and orange producing technology for their own civilizations. You will lose all of your
oranges, orange juice, orange producers, and orange juice upgrades. You will effectively start over with nothing.
However, the aliens recognize good work when they see it, and will reward you for your effort. In addition, they will
leave intact all of your perfectly upgraded (+7) orange producers. This will give you a substantial
bonus in rebuilding your orange empire.
Your rewards for accepting the offer of rebirth are as follows: